This year's cable removes that junction box and cuts the cable thickness in half, reducing the weight of the cable and the amount of "tug" it exerts on the headset. Last year's model featured a thick, braided double HDMI cable, including an awkward plastic junction box about halfway down its length. The other major change to the PSVR v2 comes in the cable. Forcing early adopters to spend hundreds of dollars to fix it just one year later, rather than just offering a cheaper replacement Processor Unit for those affected, is an odd choice. But it's also a pretty basic function that probably should have been included with the PSVR when it launched a year ago. Sure, the HDR passthrough isn't a make-or-break feature that renders the old PSVR units obsolete or anything. Sony doesn't offer the upgraded Processor Unit as a replacement or a la carte purchase for existing PSVR owners, and the company didn't return a request for comment on whether they were planning to offer it separately in the future. That's because the only way to get this upgraded box is to spend hundreds of dollars on a completely new PSVR package. But it is not-so-great news for the more than 1 million people who have already bought the headset. That's great news for new PSVR owners who have 4K TVs. The PSVR v2 breakout box adds this much-needed HDR support and gives the box itself a slightly slimmer redesign. If you wanted those HDR colors on your 4K TV while PSVR was hooked up, you'd have to unplug the breakout box and plug the PS4 directly into the TV, then switch back if and when you wanted VR. What else hides in PS4?On PSVR v1, this breakout box wasn't able to process or transmit HDR color data found in many PS4 Pro and standard PS4 games. Like the first PSVR, the new one also comes with a "Processor Unit" breakout box that allows the PS4 to display images on the TV while the headset is plugged in (as well as adding a bit of extra VR horsepower).įurther Reading Sony will wake a sleeping HDR beast via firmware. The most important change in the new PSVR headset actually has nothing to do with virtual reality at all. Rather than requiring a completely new headset (which retails for $200 to $300 standalone, depending on sales), the improvements made to the v2 model could and should have been available to existing PSVR owners as modular replacements for a fraction of the cost. This is a minor revision that fixes some small design flaws with last year's launch hardware and does not alter the headset's core specs (resolution, field-of-view, refresh rate, etc.) in any way.Īfter comparing the two headsets over the last few days, though, I came away wondering why the PSVR v2 even exists in the first place. The new version (model number CUH-ZVR2) was announced with minimal fanfare in October because there's really not much to make fanfare about. You'd be forgiven if you didn't realize that Sony released the second version of its PlayStation VR headset this month. The volume/microphone/power controls on the PSVR v1 (left) and v2 (right).
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